As noted earlier in the section about “Understanding Flourish”, when we use Flourish, we have 8 GCDs worth of time to use all 4 of those GCD procs. Depending on your ping, you may not be able to properly weave 2 oGCDs in between GCDs without clipping your GCD. Do we have a combo’d Fountain available that hasn’t been used? You may lose 1 proc GCD under the effects of other raid buffs, but you’ll gain the opportunity to do more Saber Dances under the same buffs. The Technical Step sequence looks like this: Because the time it takes to execute Technical Step, the 4 steps, and Technical Finish is a total of 7 seconds (1.5s for Technical Step, 1.0s x4 for the steps, 1.5s for Technical Finish = 7.0s), there is a natural 0.5 second gap period of time (because it’s 0.5 seconds short of 7.5 seconds which is the same as 3 GCDs worth of time) when at a 2.50 GCD tier between the end of a GCD and when Standard Step comes off cooldown during Technical Finish (if Standard Step has not drifted through out the fight). Therefore, consideration of Dance Partner’s esprit generation should only be used in Dance Partner selection if available Dance Partners are near equal in DPS gain they would get from your buffs. The Fan Dance III proc that is generated from Flourish can be double weaved and used after Devilment. If you select target dummy #2 when you cast Fan Dance III or Saber Dance, the primary damage will be dealt to target #2 (i.e. Losing a Reverse Cascade / Rising Windmill proc is a 92 potency loss over our average GCD potency. You can hold up to 4 feathers. Now assuming we’re in a skill and gear vacuum (i.e. At current 5.2 BiS, it heals for about 14k non-crit (approximately 12% of your max hp). Theoretically, you can use Fan Dance and then wait to see whether Fan Dance III procs and if it doesn’t proc use Fan Dance again as your second oGCD. However, one key thing to point out about Shield Samba is that it cannot be used while you are dancing. This action will remove the Closed Position buff from your partner and all of the buffs mentioned previously. 157. The damage% increase Skill Speed gives to auto attacks has the same differences between stat tiers compared to DET (i.e. That’s all you need to know for how to unlock Dancer in FFXIV Shadowbringers and how to play as Dancer at a basic level. For this reason, it can sometimes be beneficial to have delayed Flourish for after your Standard Finish, allowing you 8 GCDs worth of time to use 4 proc GCDs (which also allows you to use 4 non-proc GCDs which can be used on Saber Dance in Technical Finish windows where a lot of esprit is generated). Determining what gear to wear can have an impact on the damage you do. Guide for Preparing Gear for Savage Raiding (5.3) – This is a guide for what gear to get when trying to gear up DNC in 5.3. Additionally, you may have 2 players with similar gear, but one performs exceptionally better at their job than the other. Generally speaking, the gain in this extra GCD is not worth the loss of the Crit, DH, or Determination stats you could have in place of the Skill Speed. Additionally, every time you or your dance partner perform a weaponskill or spell while under the effect of Standard Finish, you have a chance to generate 10 esprit. There are some awkward interactions with Devilment and MNK’s Perfect Balance, where several of the GCDs MNK will be doing under Devilment are Bootshine which has a guaranteed chance to crit, making Devilment’s +crit% chance worthless for these GCDs. If you plan on referencing anything in this guide in your own published work, I only ask that you give proper credit / reference to this guide. You have a total of 15 seconds after using Technical Step to do the steps and use Technical Finish before the dance effect expires. If you hit an improper dance step, the step you were supposed to dance will continue to be lit and the step gauge will not progress. Reassemble guarantees a crit+DH for a Drill or Air Anchor, so using Reassemble when Devilment is up makes Devilment have no value for that specific GCD. At a 2.48 GCD tier, a gap is created between the last GCD and when Standard Step becomes available again. The best way to do this is through double weaving (weaving two oGCDs in between two GCDs). If you were to Dance Partner another DNC, you would have to coordinate with them to do your Devilment and Technical Finish at different times. Esprit generation rate of party members is 20% to generate 10 esprit per weaponskill or spell and DNC’s self esprit generation rate is 30%. During Technical Finish, our esprit generation is considerably faster than normal and being limited to only 2 GCDs to use Saber Dances can result in overcapping esprit during technical windows where we get lucky with esprit generation. The exception to this is phases of fights with incredible long downtime (such as the transition from add phases to final phase in Shiva E8S) where the buffs may naturally fall off before you have to perform your “reopener.”. You can hit Standard Finish at any point after starting Standard Step to end the dance sequence. They both have decent burst in 2 minute windows to line up with Devilment. Hello there! Dexterity increases your damage through stat tiers, however, these steps are so small and varied (between 1-3 primary stat points per tier) that it is not worth effort examining differences in Dexterity stat tiers. Using Fan Dance when you already have a Fan Dance III proc is on average a loss of 100 potency due to potentially missing an opportunity to use the Fan Dance III proc that could have been generated from that feather. Additionally, it will grant a 10% healing buff for anyone standing in the circle. This extra 1.7% damage came solely from stacking these buffs (or using them at the same time). You and your dance partner will retain the normal amount of esprit generation you had before. Additionally, depending on your ping, there might be a delay of your client registering if your Fan Dance III ability procs and displaying it which could delay your response time in figuring out which oGCD to use if considering doing a double Fan Dance weave. Standard Step is a two step sequence of 2 of these random dance steps. It is important then that Technical Finish and Devilment are up for the entirety of these other raid buffs. Devilment lines up nicely with Trick Attack, Kassatsu Ninjutsu, Ten Chi Jin, Meisui, Mug, Dream Within a Dream, and the Ninjutsu and Ninki gauge oGCDs for Bhavacakra you have saved going into Devilment. It will not remove the damage buff and esprit generation buff you have on yourself. The easiest way to increase these stats is simply by upgrading gear pieces for higher ilvl items that provide more DEX and higher ilvl weapons with more Weapon Damage. With your average weaponskill GCD being valued at approximately 347 potency per GCD, Standard Step is seen to be a very strong gain over our average single target GCDs. These findings don’t factor in any other raid buffs, but the assumption is that the more raid buffs you have during this window will widen the difference between what these rotations are predicting due to multiplicative gains of stacking these raid buffs with your Devilment / Technical Finish. Current BiS gear for The Epic of Alexander (5.3) – This gear set is a combination of ilvl 470 and 475 pieces because the content syncs to ilvl 475. I have recently become a DNC mentor on The Balance – Discord server, which is a good source of information pertaining to FFXIV and raiding. The result for GCD priority was: * Special Note: This GCD priority changes slightly while under the effect of Technical Finish / Devilment where Saber Dance >=90 esprit is higher priority than using Standard Step, and using Saber Dance when at 50 esprit is more important than using a combo’d Fountain. Like all of the Shadowless Attire, this set is non-dyeable, and as befitting tradition, color inversion in the most prominent places of the Casting gear. Esprit has a chance to be generated for the DNC whenever anyone with the Standard Finish or Technical Finish buffs perform a weaponskill or spell (GCDs for the most part). im just tossing up my spellcast for shadows casting and hoping someone might enlighten me if im doing any thing stupid They both do similar personal damage (ranked average / slightly lower than average when comparing all DPS jobs). When using macros, there is an inherent delay that is caused by the macro in using the oGCD ability. Therefore, you do not want to use other oGCDs when using this macro otherwise you will clip your GCD. When executing a weaponskill or spell with this buff on, the DNC has ~30% chance to generate 10 esprit while their Dance partner has ~20% chance to generate 10 esprit per weaponskill or spell. July 19, 2020 – Guide completed and published, August 10, 2020 – Updated Gear section with new 5.3 gearing guide link. Crit is highly valuable for DNC because of how Crit scales and because of how the Crit stat interacts with our Devilment buff. Chasing Shadows | Final Fantasy A Realm Reborn Wiki | Fandom In certain fights, such as ultimates, it can be helpful to plan when to use Second Wind and coordinate with your healers to help figure out how you can use this ability to best maximize your chance of surviving certain mechanics. Although this is a slight gain per cast of Technical Finish and Devilment, it will be shifting Flourish onto the tail end of your party’s raid buffs which would also shift it onto the tail end of any raid buffs you may have during non-Technical Finish / Devilment uses of Flourish (such as Battle Litany at 3 min, Brotherhood at 3 min, Trick Attack at odd minutes). Comments. Caster resources are created and hosted by Akh Morning. Yes this line is intentional. Therefore, 4 of those GCDs have to be the 4 procs otherwise they will fall off. They get some extra GCDs than a typical ~2.50s GCD job would due to having faster speed during their Army's Paeon to generate a little more esprit than some other jobs. Not all actions that party members perform are able to generate esprit. However, if you are at a part of the fight where there is little raid wide damage, you can consider running on top of the tank (if it is safe to do so) and casting it on them to give them a very small, free spot heal. Consider prioritizing doing the AoE procs (Rising Windmill and Bloodshower) during Flourish at points in time when you know you’ll be able to be in melee range of the boss. Whenever you are able to hit more than 1 target, you should make the following changes to your rotation based on how many targets you can hit: The opener is important for DNC’s rotation since it sets up all of their cooldowns and dance timings for the rest of the fight by executing these actions in a certain order. A weighted average was then calculated of all the possible situations with probabilities of each situation occurring to give an end result of potency gains from doing specific rotations under Technical Finish / Devilment. When comparing these rotations, we are only looking at situations where the DNC is not entering the Technical Finish window with a GCD proc or a combo’d Fountain for ease of comparison of rotations. After hitting Standard Step, you have a total of 15 seconds to execute all steps and complete the Standard Finish before the dance is automatically cancelled and your hotbar is automatically reverted back to its normal weaponskills. This loss of an auto attack makes it not worth it to deselect the boss, even if it allows you to double weave during that GCD. Dancer is a ranged physical DPS job with low personal DPS but high contribution to others’ DPS using raid buffs. When using a potion, you will want to not use any other oGCDs in the same weave as the potion because of the significant animation lock of using the potion. Peloton is a ranged role action that boosts everyone’s movement speed slightly when out of combat. Rotation 3 might be something seen in a fight where we are potentially re-opening with enough esprit to do a 1st GCD Saber Dance under Technical Finish. NOTE: Stardust Rod Atma replica is used for one of the images to avoid lighting issues However, if the boss was de-selected (i.e. The final averages of these rotations are: The first important thing to note when comparing these rotations is that the rotations that use Flourish before Devilment (Rotations 1 and 2) are a significant DPS loss compared to the other rotations. See Ellunavi’s analysis for more info on when this is optimal. Their primary damage stat is dexterity (DEX). If the Fan Dance III procs on the last oGCD of the GCD before you use Flourish, you can double weave the Fan Dance III → Flourish in that order. Jun 28th 2019 Updated site for Shadowbringers (5.0)! Neo-Ishgardian Earring of Casting. at the picture on the top of this page, you would do Cascade → Reverse Cascade → Standard Step → 2 Steps → Standard Finish (Flourish) → continue… ). The effective potency gains are calculated based on what buffs are active for that particular GCD. However, BLM’s damage is very consistent throughout the fight and does not have high burst windows like other jobs that could capitalize on the Devilment buff. This means they are the job that can produce the most esprit overall. Double+ weaving on the oGCD of a Standard/Technical Finish and Triple+ weaving for regular GCDs should never be done due to the severe clipping of your GCD which would cause losses in the number of GCDs you execute in a fight as well as potentially drifting certain abilities because of these clips. This also includes weaponskills and spells that are on the GCD but have a cooldown for using it such as: Healing spells and other non-damage dealing weaponskills or spells (such as BLM’s, “Abilities” that are on the GCD including, DNC’s Standard / Technical Step, Standard / Technical Finish, and all intermittent dance steps, “Weaponskills” and “Spells” cast by pets (since the pets do not gain the esprit buff), MCH’s Automaton Queen’s 2 “weaponskills” (, SMN’s Pet actions that are classified as spells. For UCoB, ilvl 418 gear and above will have both secondary stats capped on the item when synced. The step sequence is displayed on your Step Gauge, but the correct steps will also light up on your hotbar in the order you need to press them (same as Standard Step). Ten Chi Jin occurs during Technical Finish (when everyone has the esprit generation buff), so consideration of TCJ being a factor in NIN’s esprit generation is irrelevant to the deciding whether to choose NIN as your Dance Partner. While under this buff window, our DET increases in value due to the multiplicative gains with this DH rate. But ultimately, the simple form of the DNC rotation outside of Technical Finish / Devilment can be summed up as 10 GCDs in between Standard Steps. Magic: The Gathering and its respective properties are copyright Wizards of the Coast. Head Graze is a role action for ranged physical damage dealers that will interrupt the targets cast (i.e. For UWU, ilvl 470 gear and above will have both stats capped when synced. When considering how this affects comparing these rotations, the rotations which are better able to use more. Therefore, we only have 6 actionable GCDs where we can use the 4 procs. However, auto attacks are only about 13-15% of our total damage. Windmill combos into Bladeshower while Rising Windmill and Bloodshower are slightly stronger procs from the combo weaponskills. Rotation 4 can be how we align our abilities from our normal opener if we delay Technical Step by 1 GCD and delay Flourish by 2 GCDs. However, any unintentional drifts of Flourish in addition to this purposeful delay will cause Flourish to completely desync from raid buffs and from your Technical Finish / Devilment for the rest of the fight. Lastly, SAM’s GCD speed is rather quick allowing for decent esprit generation due to higher number of GCDs in a fight. In order to confirm this information, large amounts of data would need to be collected for many runs of different jobs. Situations like this very rarely occur, examples would be the very last second of the fight before the boss dies if you are mid dance or a particular phase transition where you wouldn’t be able to get the 2 step dance off before the boss becomes untargetable. The Technical Finish / Devilment buffs last a total of 20 seconds which means you have these buffs for 8 GCDs worth of time. Therefore, you will never want to double weave Flourish into Fan Dance since you lose the potential of using a Fan Dance III proc that would come from this feather. This section highlights how to best use some of these abilities: Shield Samba is a 120 second cooldown ability that provides a 10% damage reduction buff to all party members within a 20y radius around the Dancer for 15 seconds. When syncing gear down, you can choose to go for gear pieces that have favorable stats (i.e. Generally speaking, when weaving feathers in buff windows, you’ll want to use Fan Dance and immediately queue up Fan Dance III in the double weave window. Successfully landing a hit with either of these abilities has a 50% chance to grant you the ability to use Fan Dance III (200 potency to selected target and 100 potency to all targets in an AoE around your target). Due to the randomness of the proc, feather, and esprit generation, DNC has a dynamic playstyle where no two pulls are ever the same. Current BiS gear for Savage raiding (5.2) – ilvl 500 and currently the best gear set for DNC. Yu-Gi-Oh! “silence”). Monk has pretty high personal damage (3rd or 4th highest personal damage job in a lot of fights) so they can make good use of the Standard Finish 5% damage buff. [Sign Up], All original content herein is Copyright 2020 TCGplayer, Inc. TCGplayer.com® is a trademark of TCGplayer, Inc. Outside of these dances, your normal GCDs include a set of basic 1 → 2 combo weaponskills called Cascade and Fountain. When activating Standard Step, your Cascade, Fountain, Reverse Cascade, and Fountainfall GCDs will be replaced with steps (Emboite, Entrechat, Jete, Pirouette) that are also color coded (red, blue, green, yellow). The buffs are only applied to your Dance Partner if they are within 30y of you when Standard Finish goes off. For UWU, there are no ilvl 375 gear pieces that are favorable to sync’ed gear pieces. AoE – short for area of effectBiS – short for best in slotBS – short for BloodshowerDet – short for Determination, secondary statDEX – short for dexterity, DNC’s primary damage statDH – short for Direct Hit, secondary statDM – short for DevilmentDNC – short for DancerDPS – short for damage per secondGCD – short for global cooldownFD1 – short for Fan DanceFD2 – short for Fan Dance IIFD3 – short for Fan Dance IIIFF – short for FountainfalloGCD – short for off global cooldownRC – short for Reverse CascadeRW – short for Rising WindmillSF – short for Standard Finish, the ending move of the Standard Step dance sequenceSkS – short for skill speed, secondary statSS – short for Standard StepTF – short for Technical Finish, the ending move of the Technical Step dance sequenceTS – short for Technical StepWD – short for weapon damage, stat on your main hand weapon. Hypercharge is decent for esprit generation because it enables the MCH to perform 5 Heat Blasts in the time they would normally use 3 GCDs. Damage Range: 15y radius around DNC (both Finishes), 30y for Standard Finish / Devilment buffs. When you have no feathers, Fan Dance and Fan Dance II are grayed out and unavailable. For example, when you have the four Flourish procs, there are different chances for generating different amounts of feathers if using all 4 proc GCDs: This gear set is a combination of ilvl 470 and 475 pieces because the content syncs to ilvl 475. Despite doing low personal damage overall, DNC offers incredibly powerful burst damage in a 20 second window every 2 mins with its Technical Step and Devilment abilities. You will still have a chance to press the correct step, however, this misstep will delay your rotation by 1.0s. Additionally, you have 4 more GCDs that mirror the way Cascade, Fountain, Reverse Cascade, and Fountainfall work in an AoE setting called Windmill, Bladeshower, Rising Windmill, and Bloodshower. Franchises : Final Fantasy Genres : RPG For UCOB, the following Bonewicca ilvl345 gear pieces from Swallow’s Compass are slightly better than sync’ed gear pieces due to gains from melding: Helm (note: you lose 80 crit here for a gain of 32 total secondary points, might not be worth it depending on stat tiering at level 70), Amount of damage they do in total (affects how much DPS they gain from, Amount of esprit they’ll likely generate for the DNC outside of, the act of delaying a GCD due to the timing of the usage of an oGCD or the number of oGCDs used in between GCDs, can cause significant losses in DPS if many clips occur in a fight, an ability that can be used on a target party member that grants them the Dance Partner party effect. 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